![]() At Jacksonville, this tends to see them running high up against the wall. are quite dynamic and will adjust their line according to grip levels. another look, as improvements in one area can often affect another. No passing under double yellow line at Superspeedways.Blending rule when re-entering the track during green flag conditions.All car(s) must maintain their respective track position for the restart until they cross the start/finish line.AI still race back to line when caution is thrown.Commitment cone violation for entering the pits.Qualifying Rules – Forcing the use of 1 set of tires for all 3 rounds not working.Double File Restarts – Wave Around Cars – Do not get penalized yet for pitting before green flag is thrownQua.Double File Restarts – Proper lineup order of Lead Lap, Lap down, Lucky Dog, Penalty Cars and Wave Arounds – Need feedback from Stock Car Leagues.Double File Restarts – Leader Chooses which lane he starts.Speeding penalty during green Drive Thru.No Lucky Dog to Driver who causes the caution. ![]() NSCRS 15 Stock Cars (for vMods with rules, recommended for server hosts) You will need to install Build (1008) to be able to use the Stock car mod!.This new build introduces a number of supportive code elements for Stock Car Oval racing, but will also be a testing platform for future advancements. The cars also tend to be setup to absolutely minimize drag, usually achieved by lowering the rear. The power is reduced, and the overall downforce and drag much lower. Disabling the firewall doesn´t work.These are tracks which are full throttle all the time (under normal circumstances). Don't forget to open your router ports AND firewall ports. Great! For me, changing the HTTP Server Port in Multiplayer.json from 64297 to 27013 did the trick, after hours of frustration. Originally posted by RebelDiamonds88:Glad that worked for you. For my friends it is visable as a WAN, and they connect to the server that way. As it's the same machine (ie my local network), it is not visable to me on the list of WAN servers, so I connect via LAN where it is visable to me. I then connect to my server via the multiplayer tab. So I click to host in the laucher app which lauches the dedicated server menus, choose preferences, start server. I host and play from the same machine, just using my retail stream version as opposed to a going via the steamcmd route with a seperate install or different PC. "Open Ports TCP/UDP 54297, TCP 27013, UDP 27014, 27015 You also need to change the "HTTP Server Port" in Multiplayer.json from 64297 to 27013" However I resolved it by using the following advice. First port of call would be to check to see if you can connect to anyone elses server in the multiplayer tab?. Sound like some port issues but I'm no expert, it took me days of fustration and reading forums to sort my hosting. Thanks for answer me and sorry for my late reply, i did exactly what you said, does works, finaly i can find my own server but unfortunately recieving the following message: " server connection failed" after join my server. Originally posted by RebelDiamonds88:I host races with friends but make a package first, which is I believe considered a 'mod' as opposed to 'all tracks and cars' Someone may have a better explanation, but that method works for me In single player you will see you can launch that as a series, and in your dedi server you will see the mod also in the drop down, with cars associated with tracks so you get the general idea. If that sounds confusing perhaps subscribe to the F1 1988 mod in the workshop. When you choose to host a game the RFMOD you have created will be available in the first drop down menu - "select which game database to use in this server". You can set that file to be downloaded when someone wishes to join you, but as I play with just a few friends I email the RFMOD, they install it as well as any tracks and vehicles used in the mod, and we're all good to go online. It will install it in your rfactor2 and you can test when you launch in single player ( in game you will see an option to switch between all cars and tracks and series, the RFMOD file you made will be a series. Then package this up and you will create a RFMOD file, usually just a few kb's. This will take you through selecting the cars, tracks etc and other things you may wish to add. In your rfactor 2 launcher, choose the mas utility (box with a no 2) and create new package. I host races with friends but make a package first, which is I believe considered a 'mod' as opposed to 'all tracks and cars'
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